Cave Smash

Two-and-a-Half Trident

Rare from Antiquity & Middle Ages

Two-and-a-Half Trident is a weapon of Rare rarity in Cave Smash. It belongs to the Reach family and deals 13.5 base damage plus 0.77 per point of Intelligence. Reach weapons strike first and can keep shorter weapons at a distance.

“One prong short of a full fork.”
Two-and-a-Half Trident

Field notes

Half a prong is missing. It still has the best accuracy of the Rare weapons and the reach family's first strike. It is thrown on 25 % of armed turns.

The Reach family

Reach weapons scale with Intelligence. They remove 60 % of the opening delay, so a reach fighter usually lands the first blow. When an enemy with a shorter melee weapon attacks, there is a 10 % chance it cannot get close at all. Thrown weapons ignore that.

Who should use it

Intelligence builds that want the first hit. Pair with War Cry, which boosts the first attack of the fight, and with skills that need Intelligence, such as Feint or Pit Trap.

Damage at a glance

Average damage of one attack before armor, crits and skills, for a Smasher of level 10 or more with that many points in Intelligence. Stars add 10 % each.

IntelligencePer attack
2031
5055
10096

How to get it

Like every weapon in Cave Smash, Two-and-a-Half Trident cannot be bought. It appears in level-up drafts: 22 % of cards are weapons and 29 % of cards are Rare. The draft never shows the same item twice, and drawing it again adds a star.

Values read from the game on 2026-11-12. Cave Smash is in development: balance can change before launch.